
Hearthroad
From hamlet to empire
An idle kingdom builder. Link your workshops with roads, and real carts carry every load.


From hamlet to empire
An idle kingdom builder. Link your workshops with roads, and real carts carry every load.


On 2 November we rebuilt how roads work. A road runs a set number of carts, and its building says Road full when they can't keep up. Roads run one way, dot to dot. Bigger carts carry a few goods at once, and a road shows each good it carries.
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On 1 November we played Hearthroad's first two hours, wrote down 20 notes, and fixed them. Build cards show every cost, Shift keeps building, a level waits and shows what's missing, Show me opens the book, and the music starts on the title.

On 31 October we fixed Hearthroad's first hour. A new realm that followed the game's own goal used to stall at six people for an hour; now the goal names the real next step, and the same hour ends with 22. The Workshop, whole coins and a bigger interface came the same day.

On 30 October Hearthroad got a world generator. Every new realm grows its own land, with rivers that join, lakes that drain on and the sea where you want it. River ports and the first production chains came the same day.