

Events reworked
A hardship strikes building by building, and a realm ready for all of it gets the good side instead. The Chronicle reads as a scroll, and saving is Save and Load.

Fields and seeds
A meadow holds one Farm with a tile for each crop. Wheat and barley from the start, flax and woad found or learned, and a field can be resown or left fallow.

The Hall's square
Six lots east of the Hall for the one-of-a-kind buildings, locked until you open them, and the Hall stays put.
Every change
- Events reworked: a hardship strikes building by building, and a realm ready for all of it gets the good side instead. The Chronicle reads as a scroll, and saving is Save and Load.
- The Farm's crops share one pile on the build bar, and a crop found only in the wild stays hidden until you find it.
- From the Town, a Surveyors' Lodge lays the later road works; the Hall keeps the early ones.
- Fields and seeds: a meadow holds one Farm with a tile for each crop. Wheat and barley from the start, flax and woad found or learned, and a field can be resown or left fallow.
- The Workshop shows its steps as chains, with a page for what's working, what's queued and what each step needs, and a search.
- The build bar holds one pile per job, your favourite on top and the other versions on hover; a bigger store can be placed at once for what its climb costs.
- Auto-upgrade needs a standing Steward's House as well as the Works Ledger.
- The Hall's square: six lots east of the Hall for the one-of-a-kind buildings, locked until you open them, and the Hall stays put.
- The coin exchange has two modes, Change once or Keep changing, on a finer ladder.
- Buildings can rise on their own: the Works Ledger switches auto-upgrade on for the whole realm, a category or one kind, and it keeps a reserve in the purse, even while you're away.
- The Steward's House sets how your makers choose what to make: Balanced, Most profit, Use up stock or Spare the scarce, for the whole realm or one kind.
- Every world now holds every kind of land beyond its first ten rings, so no map runs out of vineyard slopes, dunes or a metal vein late in the game.
- The Hall opens as your realm's hub, with tabs for the realm, its buildings and its rules, and Upgrade all for one kind of building.
- A Workshop step that saves workers now always saves at least one person.
- Less clay in every world, and the dots on the land picture get a key.
- The coin exchange is a plain counter: type what you give or what you get, use the slider or Max, and see the fee in one line.
- A purse that runs short breaks a coin from the purse above, for free: 90 bronze from 1 silver leaves you 10.
- The Apiary forages by reach: it stands near thickets and meadows, and its bees make nearby Gatherer's Huts pick faster.
- Makers with more than one recipe let you pick it on their panel, or leave it on Auto.
- The Hamlet lasts longer and learns one thing at a time, and the University and the Workshop stand in the Hall's yard.
- Claiming land goes faster with more crews: each tier brings its own, and the Hall hires two more.
- One store that grows: the Storehouse becomes the Warehouse at level 4. Recipes take a little longer, and you can set a limit per good so makers rest when there's enough.
- Press U to light every building that can rise, and Upgrade all raises each one a level, cheapest first.
- A Brewery fed only grain no longer asks for a Malthouse.
- Your founders sleep in the open until the first Huts stand, and the tutorial teaches the Market Place first.
- Workers are whole people, never 1.4 of them, and a road's carts take none of your workers.
- Rock salt in the hills, worlds with less scattered land, and a Resources setting (Sparse, Normal, Rich) when you found a realm.
- A building's panel shows its whole cycle: what goes in, how far along it is, what comes out, and what's holding it up.
- Threats that hurt a realm left alone are on hold for now.
- The chain lesson waits until you can build the next link, and Show me always points at something, with a gentler pulse.
- The price of the next plot of land no longer drops when your hamlet becomes a village.
Behind the scenes: The documents now record every topic and why it was built.
