

Deeds, Renown and the Legacy
49 deeds with small rewards, picture lessons, and a hand-down from the City that buys lasting boons for your next realm.

The late game
Events that weigh on your goods, staged great works, a crown to win and an epilogue.
Every change
- A market place's stalls take their goods in turn, so a Kingdom keeps growing past 2,600 people.
- Carts carry slots of goods, each slot one good, and the far end decides what it needs first.
- Deeds, Renown and the Legacy: 49 deeds with small rewards, picture lessons, and a hand-down from the City that buys lasting boons for your next realm.
- The late game: events that weigh on your goods, staged great works, a crown to win and an epilogue.
- 108 new painted Workshop steps, and paintings for the great works and the late events.
- Each late event has its own sound.
- The river's high water runs over the bridges on the map.
- Opt-in play data: the game asks once, shows exactly what it would send, and sends nothing without a yes.
- The ascension card shows what you gain in pictures, and warns you if people would leave.
- The first tiers hold: ascending strands nothing, the tutorial teaches the Storehouse, and settlers wait for food.
- Research can run side by side once the University allows it.
- The top bar keeps pause, the speeds, the date and the menu on screen at every width.
- A road shows the flow of each good it carries, per minute.
- Every tech needs a University first.
- One oak top bar holds your realm, people, coins and stock; research and the Workshop move to the build bar.
- A building's road dots follow how many goods it moves, and the Village Hall becomes the realm's seat.
- Roads run one way with no traffic jams; the good the far end runs out of soonest goes first.
- Painted glyphs and problem pictures replace the last line icons.
- Trouble shows as pictures: a pin over the card, and badges at the screen's edge for what's out of view.
- While placing, every building shows the room it keeps around it.
- A road plugs into exactly the two dots you drag it between.
- The book of knowledge opens faster, and the map runs smoother while it's open.
Behind the scenes: Every word in the game moved into one catalogue, the tests got sharper, and the bots learned the late game.
