

An early-access build that runs in the browser, with its version, a feedback link, and a request that the browser keeps your saves.

Level-up buttons wait until coin, goods, research and people are all there, and show a picture checklist of what's missing.

Build cards show every cost
The coin and every good. Shift keeps placing.
Every change
- An early-access build that runs in the browser, with its version, a feedback link, and a request that the browser keeps your saves.
- The first two hours, rebalanced: a Dirt Path runs two porters, and the tutorial's realm grows instead of stalling.
- Level-up buttons wait until coin, goods, research and people are all there, and show a picture checklist of what's missing.
- Show me opens the book of knowledge on the goal's tech.
- Build cards show every cost: the coin and every good. Shift keeps placing.
- Music plays from the title screen through the loading curtain.
- Settings keep one size and scroll inside.
- The next goal's homes go where a market place can feed them.
- Fixed: queued research no longer starves makers fed from your stores, and a home's tax depends on its own needs.
- A home's "short of" pill names the need its people lack most, and holds still.
- Goods levels are paused while they wait for a design.
- Sounds for gathering, boats, cutting roads, demolishing and events, and Ctrl+S says "Saved".
- The map pans and zooms faster in big realms: carts and chevrons on the GPU, cards that open once the camera rests.
Behind the scenes: The documents checked against the game, line by line.
