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Patch notes· 10 changes

Readable everywhere, and whole coins

A grown City around its City Hall, carts on every road, with the Workshop working out Marling at the top left.
Settings, Display and motion: Interface size set to Larger, beside card detail and reduced motion.

Readable everywhere

An interface size setting, larger minimum text, stronger contrast, and keys that work on focused buttons.

The Workshop window: Marling being worked out at 23%, and each kind of building's three improvement steps with their costs.

The Workshop

Improvements in three steps for ten kinds of building, worked out beside research.

Every change

  • Readable everywhere: an interface size setting, larger minimum text, stronger contrast, and keys that work on focused buttons.
  • A refund lands whole: half a gold comes back as 50 silver.
  • Coins always show whole: under one coin a minute, the rate reads per hour.
  • Every refusal says why, in the game's words, and the Workshop is in the menu and the keys.
  • No silent failures: a hidden tab catches up when you return, and an error stops the realm with a page that says what happened.
  • The first hour no longer stalls: the next goal puts food first and names what a research is waiting for.
  • The Workshop: improvements in three steps for ten kinds of building, worked out beside research.
  • Every price, purse and amount of coin is whole.
  • Homes rise past level 4 only once their people stay content for a while.
  • Smoother big realms: the fog, land signs, coin pops and working animations cost less.

Behind the scenes: An audit of the whole game before early access.