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Patch notes· 6 changes

A new world generator, river ports and production chains

A village on generated land: streams that join, a great river and the sea to the east, a lake to the south, and a Quay on the north stream.
The new realm window with a picture of the land and choices for its size, sea, mountains, lakes and rivers, lakes and rivers set to Many.

The world generator

Rivers that join, lakes that drain on, great rivers for ships, and land shaped by its terrain. You choose your land's size, sea, mountains, lakes and rivers.

A Quay at level 3 beside its stone basin cut into the riverbank, three rowing boats fishing on the stream and a cart taking its fish down the road.

River ports

Quays on fixed landings by the water, and a fishing fleet you build or buy.

The Processing build menu with eight buildings, the new Cobbler's card open: it turns leather into shoes and feeds homes with clothing.

Production chains

Nothing costs coin only, roads are free, you can gather by hand, and 15 new goods with 14 new buildings.

Every change

  • The world generator: rivers that join, lakes that drain on, great rivers for ships, and land shaped by its terrain. You choose your land's size, sea, mountains, lakes and rivers.
  • River ports: Quays on fixed landings by the water, and a fishing fleet you build or buy.
  • Production chains: nothing costs coin only, roads are free, you can gather by hand, and 15 new goods with 14 new buildings.
  • Realms saved before the production chains open again.
  • Build where you click, a next goal to follow, quieter coins, and events that wait for the tutorial.
  • Big saves open in about half the time, and the map pans faster.

Behind the scenes: Performance notes and a steadier test clock.