

Every building can grow to twelve road dots a side, and a grown card gets a banner, pennants, then gold.

Deep tooltips
Nested and lockable, about 70 ideas explained, every number broken down. Every part of a card has one.

A soft fog rolls back as you claim land, lakes shimmer, and claim signs are painted.
Every change
- Every building can grow to twelve road dots a side, and a grown card gets a banner, pennants, then gold.
- Deep tooltips: nested and lockable, about 70 ideas explained, every number broken down. Every part of a card has one.
- Buildings show their state in pictures: plates by shape, working motion, and dots that point at the trouble.
- The coin exchange opens from your coins.
- A soft fog rolls back as you claim land, lakes shimmer, and claim signs are painted.
- A card detail setting, a compact card in between, and carts on the zoomed-out map.
- Roads run at right angles from dot to dot, around buildings, laid in painted pieces.
- Painted art for All buildings, Claim land, the stock crate, a Hall for each tier and the research marks.
Behind the scenes: Notes handed from one thread to the next.
