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Patch notes· 8 changes

Cards that grow, deep tooltips and the fog

Ashford's cards on the map with carts on right-angled roads; the levelled Warehouse, Market Place and Village Hall have grown taller with painted banners and pennants.
A gilded Grand Farm card at level 9 with crimson pennants and twelve road dots down its side, next to a small level 1 Windmill and the bannered Woodcutter's Hut and Sawmill.

Every building can grow to twelve road dots a side, and a grown card gets a banner, pennants, then gold.

Two locked tooltips: the Woodcutter's Hut's timber a minute broken down by base, level, workers and boost, and beside it the Workers idea explained in plain words.

Deep tooltips

Nested and lockable, about 70 ideas explained, every number broken down. Every part of a card has one.

Ashford from far out: soft fog around the claimed land, painted Claim land signposts and padlocks on the plots beyond, rivers and a lake at the edges.

A soft fog rolls back as you claim land, lakes shimmer, and claim signs are painted.

Every change

  • Every building can grow to twelve road dots a side, and a grown card gets a banner, pennants, then gold.
  • Deep tooltips: nested and lockable, about 70 ideas explained, every number broken down. Every part of a card has one.
  • Buildings show their state in pictures: plates by shape, working motion, and dots that point at the trouble.
  • The coin exchange opens from your coins.
  • A soft fog rolls back as you claim land, lakes shimmer, and claim signs are painted.
  • A card detail setting, a compact card in between, and carts on the zoomed-out map.
  • Roads run at right angles from dot to dot, around buildings, laid in painted pieces.
  • Painted art for All buildings, Claim land, the stock crate, a Hall for each tier and the research marks.

Behind the scenes: Notes handed from one thread to the next.