

A front door
The title screen, a loading curtain, a pause menu and settings.

A research tree from the Old Stone Age to the Late Middle Ages, and the University.

Taxes come from fed homes, market places serve the homes in reach, and the realm shares one stock.
Every change
- The painted look and the music: a title backdrop, the great works, category icons, recorded and composed sound with seamless loops.
- A front door: the title screen, a loading curtain, a pause menu and settings.
- A research tree from the Old Stone Age to the Late Middle Ages, and the University.
- Taxes come from fed homes, market places serve the homes in reach, and the realm shares one stock.
- Buildings have classes and need a level of the Hall to rise.
- A build bar by category, with build cards.
- The land is seamless, with no lines between plots.
- Land resets for each tier, and great works for the late game.
- Two-way roads, the Hall's road works, and roads that route around buildings.
- Problems you can read, road tips, sound and effects; WASD pans and Q/E zoom.
- Raids and the Barracks wait for later.
- Zooming in and out is smoother.
Behind the scenes: The documents follow the work.
