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Patch notes· 12 changes

The painted look, the music and a front door

Ashford in painted cards at 4× speed, carts on the roads between the farm, windmill, bakery, warehouse and Village Hall, the build bar's seven categories along the bottom.
The title screen's painted valley behind the New realm dialog: a blue Woad banner, the realm's name, the charter of 6 souls, 150 bronze and 5 plots, and Light the first hearth.

A front door

The title screen, a loading curtain, a pause menu and settings.

The Book of Knowledge open on the Village Era: rows of techs from Milling to Writing, Roads being researched, and a side panel offering to build a University.

A research tree from the Old Stone Age to the Late Middle Ages, and the University.

Close up on Ashford's centre: Huts marked Fed by the Market Place pay coin each minute, while a Hut out of reach reads No market in reach.

Taxes come from fed homes, market places serve the homes in reach, and the realm shares one stock.

Every change

  • The painted look and the music: a title backdrop, the great works, category icons, recorded and composed sound with seamless loops.
  • A front door: the title screen, a loading curtain, a pause menu and settings.
  • A research tree from the Old Stone Age to the Late Middle Ages, and the University.
  • Taxes come from fed homes, market places serve the homes in reach, and the realm shares one stock.
  • Buildings have classes and need a level of the Hall to rise.
  • A build bar by category, with build cards.
  • The land is seamless, with no lines between plots.
  • Land resets for each tier, and great works for the late game.
  • Two-way roads, the Hall's road works, and roads that route around buildings.
  • Problems you can read, road tips, sound and effects; WASD pans and Q/E zoom.
  • Raids and the Barracks wait for later.
  • Zooming in and out is smoother.

Behind the scenes: The documents follow the work.